Sports Player Action Recognition based on Deep Learning
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Abstract
A sports auxiliary evaluation system suitable for China’s national conditions was established using big data and sports identification technology. First of all, this paper extends the data of normative behavior and constructs a normative library of scores and comparisons. The acquisition of 3D data is emphasized. The method based on Fourier descriptors is used to locate the motion accurately. In this way, better gait recognition results can be obtained. The Fourier characteristics before and after wavelet transform are compared with the actual object characteristics, and the results show that the proposed algorithm can extract the features with high precision. This scheme can obtain a more accurate identification effect. The system proposed in this paper provides a powerful means for judges to score.
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